I took off some stars for this one for a couple of reasons: 1) Usually in games like this as the orbs get close to the hole you get more of the colors you need in the shooter to get rid of the orbs near the hole. With this game that doesnt happen; the frequency of orbs stays random more often than not. Countless times there has been a chain of two same-colored orbs approaching the hole and I cycle through at least ten orbs none of which are the color I need. 2) If there is a chain of single-colored orbs with no other chain on screen and you destroy that chain, the orbs in your shooter CHANGE COLOR, even if the next chain includes the previous color. What is the point of this? It makes it hard to react quickly because you have to wait and register what the new color is in the shooter. The developers should just have the color in the shooter stay as it is unless the next chain really doesnt have that color in it anywhere. 3) As previously mentioned this game isnt worth $6.
p o o z y about Sparkle Unleashed